

I'm trying to set up a usable config figured I might as well ask about it to possibly save myself the trouble of massive re-configuration later. Unfortunately this means I'm sort of button-limited in MW4. When I first got the stick it was an unpleasant surprise to find out that it didn't have a "shift" button, but since it's nice in other aspects (and since Fry's didn't have any other stick that looked good to me) I've stuck with it. 8-way hat, and 8 other buttons including the trigger. let's see if Nate or someone is out there listening. (Got Black Knight too, tho I haven't installed it yet.) I've been futzing around trying to get started with it - I don't have much joystick-using experience, and the last MW game I played was MW2 (I think). Until then, think about what it’s going to be like when you finally get to your Mech, take a deep breath, clear your head and step inside.I got Mechwarrior 4 for cheap recently and it looks quite sweet. These are all things you’ve got time to consider before the game launches on Xbox, Steam and GoG on May 27. Or will you opt for a more powerful beast of a Mech that devastates everything in its path? Sure, it may not be able to avoid every attack, but given how much damage it can take and how much it can dish out, does it need to? Will you go for a speedy, agile Mech that will let you hop in and out of danger zones, making it difficult for enemies to land a hit on you? Most of all, you’ve got time to think about how you’re going to customize your own Mech and its weaponry to end up with something that matches your own personal combat style. You’ve got plenty of time to check out the MechWarrior communities on Facebook and Discord and get chatting to like-minded combatants, all eager to get on the battlefield and become one with their Mech. You’ve got time to find out more about the game’s plot, the sheer number of customization options and the four-player co-op support. You’ve still got time before the game launches on Xbox, Steam and GoG, so head to the MechWarrior 5 website and learn more about what it means to be your own weapon of war. When you’re destroying the buildings and landscapes around you as huge battles wage on around you, you did that. When you’re using your homing missiles to target and bring down distant mid-air enemies, that wasn’t your Mech doing that, it was you.

The more you master your Mech, the more it feels like a part of you. From the Mech you choose to the cannons you mount, you transform your Mech into a humanized representation of yourself.” “Over time your Mech becomes a reflection of the type of player you are. Before long you’re running in one direction, firing in the other, and then using your jump jets to leap over huge obstacles with ease. It takes no time at all to master your Mech’s movement and get used to the idea of the legs and the torso being two separate entities. If you’re a keyboard and mouse player, that’s great. Because this is a game all about you becoming your own weapon, the controls can be as complex or as simple as you want. A brief tutorial at the start of the campaign gives you the basics you need to know so you can begin your adventure. Power like this needs to be mastered, of course. From the Mech you choose to the cannons you mount, you transform your Mech into a humanized representation of yourself. Over time your Mech becomes a reflection of the type of player you are. Before too long players are almost spoiled for choice, as the customization options continue to grow. As you progress through the campaign the number of Mechs available increases greatly, as does the selection of weapons you can apply to them.
